![]() ![]() ![]() One thing I'd change is instead of not saving the highscores at all, have 2 separate ones. It shows respect to the player - sure, there will be those that try to autoclick while saying they don't, but if you show that you respect the players, generally they will respect the game in return. ![]() This is quite a nice approach in my opinion. All strictly technical barriers will sooner or later be broken, while adding to development cost. While I agree with the notion that actual punishment should be reviewed by a human in most cases, at least flagging can (and if one wants to enforce it - should) be automated.įrom personal opinion I'd even go as far as to say that the best cheating prevention is making it too high risk and/or not worth it. Just remember that for a botter it's a one-time cost to overcome (and if it's challenging that's actually a plus for many), while normal players will have to deal with it the whole time. sampling pixels, or just sending more clicks spread around the area, or a ton of other techniques. Once you find the boundaries (which could also be done via scripting), it's just a matter of f.e. It would definitely be a nuisance at least, while adding maybe a couple of hours (at best, depending on tools used and skill) to the time one would need to bot it. ![]()
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